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but i use a sss map on the fac for the mix shader thats connects the diffuse and tranclucent nodes.
cause it makes it look a bit more realistic.
but i dont use a spec map since it looks more natural when you have the gloss node roughness to .3 and a
value node connected to the white color to control the intensity instead of how shiny or dull the specular.
But besides that its good. this also works well with teeth and hair btw.
Tutaj efekt SSS(nodes) wygląda o wiele lepiej niż w internalu!
Tylko jego nazwa sie zmienia w widoku, gdzie moze ona byc rozna w zaleznosci jaka opcje mieszania wybierzesz.